During that time, Ner'zhul was plagued with thoughts of death and felt personally responsible for the scourging of Draenor and for dooming the orcs to demonic servitude, infighting, and possibly extinction. His chance for redemption came in the form of his former disciple Teron'gor , or as he was known by then, Teron Gorefiend.
On the Draenor side, Ner'zhul was caught in the blast and gravely wounded. For two years while he recovered the clans of Draenor fought amongst themselves until Teron Gorefiend devised a plan of opening new portals and finding fresh worlds for the Horde to conquer. Teron went to Ner'zhul and asked the old shaman to lead the Horde once again. Ner'zhul having since recovered, had isolated his clan in Shadowmoon Valley, where he began seeing visions of death potentially a foreshadowing of his future fate.
He painted his face with a white skull.
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When Gorefiend, a being of undeath, came to him, Ner'zhul was not surprised, and after some persuasion, agreed to Gorefiend's plan to open more portals. Except for the Skull of Gul'dan these artifacts corresponded to three constellations on Draenor, and using them in conjunction with a celestial event involving those constellations gave Ner'zhul the power to open the portals.
Ner'zhul, Gorefiend, and several death knights combined their powers and used the Skull of Gul'dan to reopen the Dark Portal to begin Gorefiend's mission of acquiring the artifacts. The clans that had remained on Draenor formed a vanguard that would distract the Alliance armies with war to give Gorefiend time to complete his mission. Upon receiving the Skull of Gul'dan, it began to influence Ner'zhul. His wayward apprentice was speaking to Ner'zhul through his last remains.
Ner'zhul became more and more concerned with his own power and well being rather than that of the Horde. The ogre mage Dentarg became his enforcer, putting back in line through fear and brute force  the clans of Draenor when they opposed Ner'zhul's absolute rule. The cargo were batches of unhatched black dragon eggs, and Deathwing had intended to repopulate his flight on Draenor away from the other dragon aspects. Upon meeting Deathwing, Ner'zhul was intimidated and terrified of the power the dragon held. He surrendered the Skull of Gul'dan to Deathwing per the dragon's request, and Deathwing rewarded him with the use of several black dragons.
Gorefiend was successfully able to deliver all the artifacts, and after Ner'zhul gave Deathwing the Skull of Gul'dan, he began searching for a location to open his portals. There were two known ley line nexuses on Draenor: the first was the location of the Dark Portal, and the second was the location of the Black Temple. Ner'zhul decided the Black Temple would be the best location to perform the ritual and began his journey there. The Sons of Lothar were quickly able to get on his track and follow him through Hellfire Peninsula and Terokkar Forest.
Realizing he would not be able to outmaneuver Kurdran Wildhammer 's gryphon riders , Ner'zhul elected to traverse the underground labyrinth of Auchindoun to reach the Black Temple. It was a success, and he arrived at the Black Temple with enough time to set up a defense and begin the ritual.
Feeling the surge of power that came with having control of Draenor's magic, Ner'zhul stopped caring about the welfare of the Horde and thought only of harnessing his new powers.
In his hubris, he ordered his followers through the portals, leaving behind the Horde. Obris , one of his servitors, protested at Ner'zhul's choice to abandon the rest of the Horde. In response, Ner'zhul blasted him aside; he no longer cared. Inundated with power, he previously could only have dreamed of, Ner'zhul's greed overcame him, and whatever vestiges of honor and altruism still remained in him vanished as he and his followers went through the first portal, abandoning the rest of the Orcish Horde to its fate.
The vast energies that the Spell of Conjuration created then tore the planet apart once Ner'zhul had fled, and the shattered realm of Outland was created. Upon entering one of the portals, Ner'zhul and his followers were immediately captured by Kil'jaeden. The Elder Shaman was torn apart, though his spirit was kept alive.
Agreeing to enter into the service of the demon once more, Ner'zhul's spirit was bound to the Helm of Domination and trapped inside the Frozen Throne. His perception, mental powers, and magical abilities expanded tremendously. Thus the Lich King was born. As the Lich King, Ner'zhul would rule the Scourge alone until his merger with Arthas Menethil , who largely consumed his spirit to rule as the Lich King alone.
Ner'zhul was buried and struggled to wake up to regain control. Arthas drew on the orc's guilt over his role in the downfall of his race to trap him into a downward spiral of despair until nothing remained but a wail of sorrow. This section concerns content related to Legion.
Arthas is defeated and once more states that he sees only darkness, while Ner'zhul exclaims that his plans have been ruined. Ner'zhul had the gift of true visioning and all he had seen would indeed come to pass. This section contains information from the Warcraft RPG which is considered non-canon. Ner'zhul was given Plate of the Damned and he gave Kel'Thuzad special chains  and was considered a lich.
Sign In. Jump to: navigation , search. This article is about Ner'zhul's life as an orc. For his existence after being transformed, see Lich King.
For the character from an alternate universe , see Ner'zhul alternate universe. This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore. Official render of Ner'zhul from Cyberlore Studios website.
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In this manner the powerful warlocks reestablished the pathway between Draenor and Azeroth. One of them was the orc warlock Ner'zhul. He is consumed. There is only Arthas now Arthas, whom you shall serve for all eternity. He served us well in that capacity, but really the Lich King idea Ner'zhul's done. Its scent permeates the air. Blizzard Entertainment. Undead Scourge. Banshee Ghost Shade Val'kyr Wraith.
Community Showcase More. Follow TV Tropes. You need to login to do this. Get Known if you don't have an account. Brainiac 6 : " Evil does not die. It evolves. Brainiac 5 : "Do not worry. Soon this agony shall pass, as it will pass from this entire universe. Once my work is complete, there will be no more pain, no more chaos. Only a perfect order imposed by me. Show Spoilers. How well does it match the trope?